Beat Defender
lane-based rhythm tapping Public
3 plays
The idea behind this game
Four horizontal lanes march neon monsters toward stationary towers on the right. Towers auto-shoot at enemies in range, but tapping a lane when a monster enters the central danger zone triggers a powerful beam attack for bonus points. Miss the timing and the monster reaches the tower, dealing damage. Each tower survives 3 hits. Survive 90 seconds of escalating spawn rates.